KING Art
Games
Team Size
80
PC, XBOX & PlayStation
Pre Production
- Release
Engine
Unity
01/09/2020
Iron Harvest is a real-time strategy game set in the alternative reality of "1920+" by artist Jakub Różalski. The game combines a rich narrative with tactical gameplay, featuring diesel-punk mechs in a post-World War I setting.
Project Planning and Scheduling:
Team Coordination and Communication:
Set up Kanban boards in Jira, organized sprints, retrospectives, and adapted workflows to meet team needs.
Scheduled and tracked tasks and assets, ensuring clarity and transparency across the team.
Reported directly to the Head of Production, providing regular updates on project status, risks, and team morale.
Risk Management and Quality Assurance:
Identified potential risks in production and developed mitigation strategies.
Worked closely with the QA team, ensuring proper bug management by prioritizing reports and tracking resolutions.
Improved asset pipelines by standardizing naming conventions and folder structures.
Team Leadership and Motivation:
Supported team members by removing obstacles, providing resources, and maintaining a motivated work environment.
KING Art
Games
Team Size
70
PC, XBOX & PlayStation
Rusviet Revolution
Operation Eagle
Live Updates
Engine
Unity
07/10/2020
27/05/2021
Post-launch, the focus shifted to maintaining and expanding Iron Harvest through live updates, patches, and expansions. These projects aimed to enhance the game experience, introduce new content, and address community feedback.
Live Service Management:
Oversaw live-service operations, ensuring timely deployment of updates and patches.
Collaborated closely with QA to triage bugs, prioritize fixes, and ensure game stability.
Monitored game analytics and player feedback to identify areas for improvement.
Expansion Development:
Managed cross-functional teams, including designers, artists, programmers, and writers.
Set clear objectives and timelines for expansion content, aligning with overall product strategy.
Process Improvement:
Implemented feedback from the core game’s post-mortem to refine production processes.
Enhanced communication channels between departments to streamline workflows.
Forgify is a King Art in-house developed, all-in-one project web-tooling solution designed to streamline project management for creative teams. It offers features like user and project management within spreadsheet overviews, as well as kanban; task tracking; process management; milestone, and sprint organization.
Feature Development and Ownership:
Managed production efforts for all features, ensuring monthly version deliveries.
Prioritized development tasks based on team needs and organizational goals.
Planning, designing, and testing all functionalities, including the feature set and UI/UX.
Agile Process Management:
Organized sprint processes to support an iterative development environment.
Utilized Forgify itself to manage, plan, and prioritize versions, as well as the backlog.
Risk and Quality Management:
Assessed potential risks and formulated strategies to mitigate them effectively, especially through regular scope reviews.
Ensured proper bug management and organized team workflows.
Collaboration and Feedback:
Worked closely with management and the production team to review features.
Gathered feedback from the entire company, planned new features, and developed solution strategies.
Team Onboarding and Training:
Regular Onboarding for new hires within the studio to use Forgify effectively.
Provided training sessions and created documentation for best practices.
Unannounced Project
"Wattwanderung"
KING Art
Games
Unannounced
Engine
Unity
Team Size
20
Concept Phase
Unannounced
"Wattwanderung" (Working Title; German for "Wadden hike") is an innovative project for KING Art focusing on a group of unlikely heroes, exploration and storytelling.
Project Scoping:
Managed project scope and feasibility, adjusting plans based on assessments.
Conducted regular evaluations to align the project's direction with company objectives.
Agile Process Implementation:
Spearheaded the implementation of Agile methodologies, including sprint planning, daily stand-ups, and retrospectives.
Organized sprint processes to support iterative development, promoting flexibility and adaptability.
Team Supervision:
Supervised feature teams, defining goals, setting priorities, and scheduling meetings.
Facilitated communication to ensure alignment and address obstacles promptly.
Workflow Optimization:
Improved processes, methods, and tools to enhance team efficiency.
Identified bottlenecks and implemented solutions to streamline workflows.
Risk Management:
Identified risks and developed mitigation strategies to minimize impact.
Maintained a risk register and updated stakeholders, including creative direction, regularly.
Unannounced Project
"Tischplatte"
KING Art
Games
Unannounced
Engine
Unity
Team Size
90
Concept Phase
- Main Production
Unannounced
"Tischplatte" (Working Title; German for "Tabletop") is a real-time strategy game, and the biggest project King Art has ever worked on.
Pipeline Management for Asset Production:
Resolved bottlenecks and optimized workflow to maintain quality and efficiency.
Monitored progress, tracked milestones, and ensured on-time delivery.
Outsourcer Management:
Managed the communication between stakeholders, outsourcers, and the internal art team.
Ensured alignment on project objectives, timelines, and quality standards.
Monitored progress of outsourced tasks, integrating their schedules with internal planning.
Organized and ordered requisitions, managing feedback loops with outsourcers.
Unannounced Project
"Schießeisen"
KING Art
Games
Unannounced
Engine
Unity
Team Size
50
Pre Production
- Main Production
Unannounced
"Schiesseisen" (Working Title; German for "Shooting Iron") is KING Art's first 3rd person co-op action game in an open world.
Sprint Process Organization:
Set up Kanban boards and organized sprints according to Scrum methodology.
Facilitated sprint retrospectives and planning sessions to continuously improve processes.
Project Evaluation:
Provided performance and progress evaluations for the project funding.
Games Studieren
Hochschule Mittweida
PC
Engine
Unity
Team Size
80 students
Concept Phase
- Release
31/01/2018
Elemates is a single-player adventure shooter with puzzle elements, developed over four months by 80 students at the University of Applied Sciences Mittweida. The game involves controlling two characters who must work together to complete the trials set by the wicked God Quetzal.
Project Coordination:
Served as one of five project managers, coordinating efforts across nine teams.
Structured tasks and deadlines using milestones, ensuring all teams were aligned.
Leadership and Management:
Took on a leading role, responsible for a flawless execution and project delivery.
Facilitated communication among teams, addressing challenges promptly.
Production Planning:
Organized development schedules, resource allocation, and task assignments.
Monitored progress and adjusted plans to meet deadlines.
PRODUCTION
Developing project plans & scenarios
for time management with deliverables.
Supervising features and teams
defining goals, settings and priorities.
Implementing Agile methodologies
for efficient and iterative development.
OPTIMIZATION
Identifying risks
and mitigating them proactively.
Refining workflows and processes
for continuous improvement and individual needs.
Increased efficiency
through standardization.
LEADERSHIP & COMMUNICATION
Cultivating a feedback culture
for growth.
Identifying communication constraints
among and within teams.
Ensuring clear communication
with outsourcers and stakeholders.
MS Office
MS Project
MS Visio
Sharepoint
GoogleDrive
Jira
Confluence
Trello
Asana
Outlook
MS Teams
Skype
Discord
Slack
Zulip